13 #include <sys/types.h> 24 class CameraConfiguration;
26 class DeviceEnumerator;
30 class PipelineHandler;
48 Span<const StreamRole> roles) = 0;
52 std::vector<std::unique_ptr<FrameBuffer>> *buffers) = 0;
66 const std::string &
name)
const;
68 const char *
name()
const {
return name_; }
85 void unlockMediaDevices();
88 virtual void disconnect();
90 void doQueueRequest(
Request *request);
91 void doQueueRequests();
93 std::vector<std::shared_ptr<MediaDevice>> mediaDevices_;
94 std::vector<std::weak_ptr<Camera>> cameras_;
96 std::queue<Request *> waitingRequests_;
99 unsigned int useCount_;
110 std::shared_ptr<PipelineHandler> create(
CameraManager *manager)
const;
112 const std::string &
name()
const {
return name_; }
114 static std::vector<PipelineHandlerFactoryBase *> &factories();
120 virtual std::unique_ptr<PipelineHandler>
126 template<
typename _PipelineHandler>
135 std::unique_ptr<PipelineHandler>
138 return std::make_unique<_PipelineHandler>(manager);
142 #define REGISTER_PIPELINE_HANDLER(handler, name) \ 143 static PipelineHandlerFactory<handler> global_##handler##Factory(name); virtual int queueRequestDevice(Camera *camera, Request *request)=0
Queue a request to the device.
bool acquire(Camera *camera)
Acquire exclusive access to the pipeline handler for the process.
Definition: pipeline_handler.cpp:165
std::unique_ptr< PipelineHandler > createInstance(CameraManager *manager) const override
Create an instance of the PipelineHandler corresponding to the factory.
Definition: pipeline_handler.h:136
void cancelRequest(Request *request)
Cancel request and signal its completion.
Definition: pipeline_handler.cpp:574
const std::string & name() const
Retrieve the factory name.
Definition: pipeline_handler.h:112
void queueRequest(Request *request)
Queue a request.
Definition: pipeline_handler.cpp:443
bool hasPendingRequests(const Camera *camera) const
Determine if the camera has any requests pending.
Definition: pipeline_handler.cpp:398
Video stream for a camera.
Definition: stream.h:73
PipelineHandlerFactory(const char *name)
Construct a pipeline handler factory.
Definition: pipeline_handler.h:130
Top-level libcamera namespace.
Definition: backtrace.h:17
CameraManager * manager_
The Camera manager associated with the pipeline handler.
Definition: pipeline_handler.h:82
virtual void stopDevice(Camera *camera)=0
Stop capturing from all running streams.
PipelineHandler(CameraManager *manager)
Construct a PipelineHandler instance.
Definition: pipeline_handler.cpp:70
void registerRequest(Request *request)
Register a request for use by the pipeline handler.
Definition: pipeline_handler.cpp:411
Frame buffer data and its associated dynamic metadata.
Definition: framebuffer.h:48
bool completeBuffer(Request *request, FrameBuffer *buffer)
Complete a buffer for a request.
Definition: pipeline_handler.cpp:527
CameraManager * cameraManager() const
Retrieve the CameraManager that this pipeline handler belongs to.
Definition: pipeline_handler.h:70
Video stream for a Camera.
Hold configuration for streams of the camera.
Definition: camera.h:59
virtual bool acquireDevice(Camera *camera)
Acquire resources associated with this camera.
Definition: pipeline_handler.cpp:233
void hotplugMediaDevice(MediaDevice *media)
Enable hotplug handling for a media device.
Definition: pipeline_handler.cpp:691
virtual int start(Camera *camera, const ControlList *controls)=0
Start capturing from a group of streams.
A frame capture request.
Definition: request.h:29
void release(Camera *camera)
Release exclusive access to the pipeline handler.
Definition: pipeline_handler.cpp:203
Create and manage cameras based on a set of media devices.
Definition: pipeline_handler.h:33
Camera device.
Definition: camera.h:113
const char * name() const
Retrieve the pipeline handler name.
Definition: pipeline_handler.h:68
virtual void releaseDevice(Camera *camera)
Release resources associated with this camera.
Definition: pipeline_handler.cpp:254
Base class for pipeline handler factories.
Definition: pipeline_handler.h:104
Description of a media device search pattern.
Definition: device_enumerator.h:20
MediaDevice * acquireMediaDevice(DeviceEnumerator *enumerator, const DeviceMatch &dm)
Search and acquire a MediaDevice matching a device pattern.
Definition: pipeline_handler.cpp:130
void stop(Camera *camera)
Stop capturing from all running streams and cancel pending requests.
Definition: pipeline_handler.cpp:361
Provide access and manage all cameras in the system.
Definition: camera_manager.h:23
Enumerate, store and search media devices.
Definition: device_enumerator.h:34
void registerCamera(std::shared_ptr< Camera > camera)
Register a camera to the camera manager and pipeline handler.
Definition: pipeline_handler.cpp:645
Base object to support automatic signal disconnection.
const ControlIdMap controls
List of all supported libcamera controls.
Definition: control_ids.cpp:1952
virtual int exportFrameBuffers(Camera *camera, Stream *stream, std::vector< std::unique_ptr< FrameBuffer >> *buffers)=0
Allocate and export buffers for stream.
void completeRequest(Request *request)
Signal request completion.
Definition: pipeline_handler.cpp:548
Associate a list of ControlId with their values for an object.
Definition: controls.h:380
std::string configurationFile(const std::string &subdir, const std::string &name) const
Retrieve the absolute path to a platform configuration file.
Definition: pipeline_handler.cpp:598
Framework to manage controls related to an object.
virtual int configure(Camera *camera, CameraConfiguration *config)=0
Configure a group of streams for capture.
Base object to support automatic signal disconnection.
Definition: object.h:24
virtual std::unique_ptr< CameraConfiguration > generateConfiguration(Camera *camera, Span< const StreamRole > roles)=0
Generate a camera configuration for a specified camera.
Registration of PipelineHandler classes and creation of instances.
Definition: pipeline_handler.h:127
virtual bool match(DeviceEnumerator *enumerator)=0
Match media devices and create camera instances.